[{"content":{"text":"Well, you've made it to the final lecture, I'll grant you that. No amount of cantankerous Crewmates, oxygen emergencies could prevent you from seeing your favorite lecturer, Professor Beanbus Percibean Airlock Brian Bumblebean, Adjunct.<\/p>My continued observations of the Among Us 3D<\/em> phenomenon have led me to a rather unsettling discovery: the participants are not content with the carefully constructed default parameters of social deduction. <\/p>No, in their boundless ambition, they have seized control of the very fabric of the game itself, wielding a suite of \"custom lobby settings\" with all the discernment of a toddler with a loaded particle accelerator.<\/p>This, of course, presents a unique opportunity for scholarly inquiry. When the rules themselves are mutable, what does that reveal about the nature of Beans? When the very concept of \"fairness\" can be re-written on a whim, what emergent behaviors arise? <\/p>Without further preamble, I shall now enumerate the most salient variables within this digital pandora's box of Among Us 3D<\/em> and Among Us 3D: VR<\/em>.<\/p>"},"id":"82dd0e4e-628c-4ab3-a95d-dff9e528da0e","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/zvfidv1okheo8vmt"],"src":"","alt":"Screenshot in Among Us 3D showing basic match settings","caption":"Your settings menu shows the games-within-a-game possible in Among Us 3D","link":"","ratio":"","crop":"false"},"id":"f82cfd0a-58c4-4b03-a069-2403949f6feb","isHidden":false,"type":"imageBlock"},{"content":{"level":"h3","text":"TLDR","customid":""},"id":"3fa64ae6-1896-4977-81f1-329f59070bc4","isHidden":false,"type":"headingBlock"},{"content":{"text":"Before your match begins, press E or click the Settings button next to your Wardrobe window to alter the match settings<\/li>Play around with:Vision radius.<\/strong> Make it harder for Impostors to see Crewmates (also great for playing hide and seek) or make the game scarier for Crewmates<\/li>Kill Cooldown.<\/strong> Make Impostors deadlier than ever, or slow them down to focus on winning via deception and sabotage<\/li>Ability Cooldown.<\/strong> Let Engineers vent freely and Vigilantes rack up a body count. Or make their abilities scarce.<\/li>Voting.<\/strong> Shorten the time of emergency meetings to add to the chaos, hide the role of who was ejected to keep everyone on edge, and mask who voted for who to keep the accusations flying.<\/li>Tasks<\/strong>. Bog down the Crewmates in tasks so Impostors can bide their time and only strike at the perfect opportunity. Or turn off taskbar updates to keep the game end a mystery.<\/li><\/ul><\/li>On the Roles panel, set how many you want of each custom role, including:Engineer<\/li>Impostor<\/li>Guardian Angel (New!)<\/li>Vigilante (Now available permanently)<\/li>Tracker (Coming soon to stay)<\/li><\/ul><\/li><\/ul>"},"id":"e9c2e55b-00f9-423c-b466-ef918211a34e","isHidden":false,"type":"listBlock"},{"content":{"location":"kirby","image":["file:\/\/cvzqukvgud7asuhk"],"src":"","alt":"Votings and Sabotage settings menu in Among Us 3D","caption":"Enact true chaos by making everyone vote before they're ready, then hiding the results","link":"","ratio":"","crop":"false"},"id":"e1d282ca-0d50-47c9-8981-203fe90123e5","isHidden":false,"type":"imageBlock"},{"content":{"level":"h3","text":"A DISQUISITION ON THE DIGITAL DIAL-TWISTERS","customid":""},"id":"f16284a9-7148-4915-b7bc-d2bc4e669d55","isHidden":false,"type":"headingBlock"},{"content":{"text":"The Proliferation of Archetypes (Number of Roles)<\/strong>Here we see the players attempting to play God, manipulating the very demographics of their simulated society. Increasing the number of Impostors, for instance, transforms the delicate dance of deduction into a bloody free-for-all, a Hobbesian \"war of all against all\" where trust is not merely eroded, but utterly obliterated from the outset. <\/p>Conversely, restricting specialized roles to a single instance places immense pressure on that solitary individual, making them a focal point of both hope and suspicion. It's like re-writing a Shakespearean tragedy with seven Hamlets and no Ophelia\u2014the dramatic tension is... altered, to say the least.<\/p>"},"id":"e0ec1391-17c5-4427-afbb-fdd89944d748","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/jounfd5iqnzh1ghv"],"src":"","alt":"Among Us 3D role selection screen showing the Engineer, Vigilante, Guardian Angel, and Tracker","caption":"Want all Vigilantes? Everyone venting as Engineers? The choice is yours.","link":"","ratio":"","crop":"false"},"id":"223df5f1-574d-42d5-a89c-974feac6dc3d","isHidden":false,"type":"imageBlock"},{"content":{"text":"The Temporal Constraints of Carnage (Kill Cooldown)<\/strong>This particular dial governs the rate at which the Impostors may perpetrate their vile deeds. A lengthy cooldown imbues the Crewmates with a false sense of security, allowing for methodical task completion and, dare I say, reasoned<\/em> discussion. A truncated cooldown, however, transforms the ship into a veritable slaughterhouse, where Impostors flit about like murderous sprites, leaving a trail of bodies in their wake. It is a direct manipulation of anxiety levels, a cruel experiment in accelerated terror.<\/p>"},"id":"cc06d8c2-08c8-47be-99e9-f1529ac1e0fe","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/6o04o87gmlbsglbb"],"src":"","alt":"Screenshot of Among Us 3D showing a Wraith killing multiple Crewmates","caption":"The body count can escalate quickly depending on your settings","link":"","ratio":"","crop":"false"},"id":"883e86b3-1ce9-49c9-b5c4-1a82dce18f61","isHidden":false,"type":"imageBlock"},{"content":{"text":"The Visual Horizon (Vision Radius)<\/strong>This variable, affecting both Crewmate and Impostor, is a direct manipulation of the information available to the participants. A vast vision radius allows for widespread surveillance, reducing the element of surprise and making the Impostor's task significantly more challenging. <\/p>Conversely, a restricted vision radius plunges the ship into a state of claustrophobic paranoia, where every shadow might conceal a lurking threat. It is a fascinating study in the psychology of uncertainty, a digital fog of war.<\/p>"},"id":"82b68439-7235-4036-bd81-5dc5609c46f4","isHidden":false,"type":"textBlock"},{"content":{"images":["file:\/\/zpgkv6why0lautt3","file:\/\/n2ov6iyhzgshoqdb","file:\/\/5cibx5uzz9pmjuk3","file:\/\/iwgg29rnsigv64yq","file:\/\/furqqijeoffsd8z2"],"caption":"Scroll to see the changes in vision settings starting from MAX and going to MIN","ratio":"","crop":"false","gallerytype":"carousel"},"id":"5f7aa362-c74b-4d04-9acb-4f04c59f9551","isHidden":false,"type":"galleryBlock"},{"content":{"text":"The Urgency of Maintenance (Task Count & Progress)<\/strong>By altering the number of tasks required, players directly impact the duration and intensity of the Crewmates' struggle. A minimal task count means a swift resolution, whether by democratic process or violent overthrow. A plethora of tasks, however, drags out the agony, forcing Crewmates into prolonged exposure to danger, an exercise in digital endurance.<\/p>Further complicating matters is the \"taskbar updates\" toggle. By default, being about to see what your capricious Crewmates are actually doing can be a powerful weapon, but can lead to a lot of false positive ejections when a Crewmate is simply lazy and not actually an Impostor. Conversely, turning off this information entirely injects stress into both the protagonist and antagonist, causing questions such as \"How do we have tasks left,\" or \"Do I need to accelerate my killing pace,\" to become the foremost foci. <\/p>"},"id":"27861025-ba73-41af-a9ea-1dc3a47a73ee","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/lqs7n7s7d1peeiny"],"src":"","alt":"Among Us 3D screenshot showing additional match settings","caption":"Are you really doing your tasks? Is anyone? Make it impossible to know.","link":"","ratio":"","crop":"false"},"id":"69498c6d-a6e8-47eb-9b08-e53b96ebde08","isHidden":false,"type":"imageBlock"},{"content":{"text":"The Administration of Justice (Voting Parameters)<\/strong>Here we find the most direct manipulation of the game's socio-political core. The players become amateur jurists, redesigning their entire system of democratic expulsion with often catastrophic results. By enabling \"anonymous voting,\" participants are permitted to cast their stones from behind a cloak of digital anonymity.<\/p>Altering the number of Emergency Meetings can <\/strong>allow for constant governance via panic button. Or, by using a low number, it enforces a tyranny of inaction, forcing the Crew to rely on raw evidence rather than reasoned debate.<\/p>Finally, we look at the consequences of one's voting actions. Keep this on, and the mob receives immediate feedback on its decision, confirming their wisdom or condemning their foolishness. When it is off<\/em>, however, a Bean is ejected, but their true nature remains a mystery. The group is left to wonder, to doubt, to let their suspicions fester. A truly delicious psychological torment for the academic observer. <\/p>"},"id":"6fe2870b-b37f-4156-839f-f99e1d1628dc","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/rwzcwzxjcdcldmwc"],"src":"","alt":"","caption":"","link":"","ratio":"","crop":"false"},"id":"a973492a-c972-4ad8-b8d0-066b14fb0d17","isHidden":false,"type":"imageBlock"},{"content":{"level":"h3","text":"Preliminary Conclusion","customid":""},"id":"5bd39e16-57eb-4a58-b609-d9ba3f345eb5","isHidden":false,"type":"headingBlock"},{"content":{"text":"The \"custom lobby settings\" are not merely toggles and sliders; they are the tools of aspiring demiurges, allowing players to warp the very physics and social contract of their digital universe. It is a fascinating, if potentially disastrous, experiment in emergent gameplay and the boundaries of governance.<\/p>This concludes the lecture portion of the Among Us 3D 101 course. Your final exam consists of a written essay on the topic of \"The Socio-Digital Autopsy of a Fallen Crewmate.\" Class dismissed.<\/p>"},"id":"beaa230b-16d6-4e77-88ee-fd7b43a67c16","isHidden":false,"type":"textBlock"}]