[{"content":{"text":"UploadVR interviewed I Expect You To Die<\/a> <\/em>Engineering Director Mike Lew and Project Director John Kolenchery about porting the game to Oculus Quest. <\/a>The developers encountered a variety of issues, such as memory limitations and resolution, when porting the game. Later in the article, Until You Fall<\/a><\/em> Project Director Dave Bennet discusses how the process of adapting I Expect You To Die <\/em>to the Quest helped developers create Until You Fall<\/em>.<\/p>\u201cI was quite impressed with how well it performs,\u201d says Lew. \u201cI know we\u2019ve talked about performance concerns, but it easily is the best standalone device I\u2019ve personally ever tried. I was really impressed with the hardware when we got it\u2026So as a developer we are really excited for this new hardware. It\u2019s really rewarding to find new methods of input or new ways to push presence and immersion in VR.\u201d<\/em><\/p>Although Until You Fall<\/em> won\u2019t launch on the Oculus Quest, the team has recently announced the possibility of porting the game at a later time on their Discord:<\/p>\u201cAt Early Access launch, the game will be available and optimized for the Oculus Rift and the HTC Vive. Porting the game to non-PC platforms will be discussed for the game's 2020 roadmap.\u201d<\/em><\/p>"},"id":"d3e48f97-2ecc-4579-883a-02a9a3cf4aa5","isHidden":false,"type":"textBlock"}]