[{"content":{"text":"With excitement for Among Us 3D<\/em><\/a> reaching a fever pitch, we stole a few minutes from our Dev team to get your answers to some of your burning questions. And we threw in a bunch of fun ones just to see what they'd say. Enjoy our interview with Schell Games<\/a>' Bryan G., lead producer, and Ryan H., project director, for all the deets on finding the fun, their favorite tasks, and the joy of creating Tag Mode.<\/p>For even more in-depth answers from our Devs, check out the recent blog<\/a> on Unity.<\/p>"},"id":"236fff30-7777-4d5d-b090-d4abd7758051","isHidden":false,"type":"textBlock"},{"content":{"link":"https:\/\/store.steampowered.com\/app\/3168600\/Among_Us_3D\/?utm_source=blog&utm_medium=interview&utm_id=wishlist","text":"Buy Among Us 3D","class":"","id":""},"id":"a61573ae-6e75-43ea-a991-3842576fdf3b","isHidden":false,"type":"buttonBlock"},{"content":{"level":"h3","text":"How did you find the fun in 3D while staying true to Among Us<\/em>?","customid":""},"id":"fe1cd686-15a0-42f4-a64f-a3d6166b4366","isHidden":false,"type":"headingBlock"},{"content":{"text":"Ryan:<\/strong> We started by following the proven Among Us<\/em><\/a> formula and stayed strategic about where we divert from that. 3D Among Us<\/em> just works. We've spent most of our time building features that players expect from first person and PC titles. It's also allowed us to focus on new stuff like Tag Mode and our special events.<\/p>Bryan:<\/strong> We wanted to keep the magic of gestures. Being able to point or thumbs up\/down is a huge part of the joy in VR, and so we knew we needed to find a way to bring that over to PC. Also, the first person perspective is one of the most magical parts of VR, and that was a much easier win! We also wanted to take advantage of the screen space to make more of a HUD, and communicate more information to the player than we can in VR.<\/p>"},"id":"904794ab-55fa-4804-ab27-5fe935155086","isHidden":false,"type":"textBlock"},{"content":{"location":"web","url":"https:\/\/youtu.be\/Uxnw01582Bk","video":[],"poster":[],"caption":"","autoplay":"false","muted":"true","loop":"false","controls":"true","preload":"auto"},"id":"395ebb55-1daa-4a81-b5eb-81be8c1a2df3","isHidden":false,"type":"videoBlock"},{"content":{"level":"h3","text":"Why was it important to include the VR audience and crossplay with Among Us 3D<\/em>?","customid":""},"id":"3c5c18a7-9d22-46fb-9ca2-eb791d14002d","isHidden":false,"type":"headingBlock"},{"content":{"text":"Bryan:<\/strong> The more the merrier. We want everyone in a friend group to be able to play together, no matter what platform they prefer. Making sure you can hop in with your friends was the most important thing to us.<\/p>Ryan:<\/strong> Our VR players are very dear to us. They have made this game what is today. We never entertained a plan that did not bring them along for the ride. In fact, what we've found is that, by building this thing in VR first, it has given us an advantage when it comes to designing interactions like tasks and gestures.<\/p>"},"id":"534e0c7e-2047-4885-869d-6bfc3f490932","isHidden":false,"type":"textBlock"},{"content":{"link":"https:\/\/schellgames.com\/blog\/future-of-vr-and-pc-crossplay","text":"Why we love crossplay","class":"","id":""},"id":"854557b5-bcd2-4f06-9eef-7b2a68e13a52","isHidden":false,"type":"buttonBlock"},{"content":{"level":"h3","text":"If someone hasn't played Among Us<\/em> in years, why should they come back for Among Us 3D<\/em>? ","customid":""},"id":"252a73a1-164b-4749-a8d3-1b30faf19fb8","isHidden":false,"type":"headingBlock"},{"content":{"text":"Bryan:<\/strong> You have to try out Tag Mode<\/a>. The classic social deduction mode is there and great, but tag is a whole new way to play the game that the Devs simply can't stop playing.<\/p>Ryan:<\/strong> So the proximity voice chat is pretty great. Those heightened, tense moments in the corridors, eavesdropping on a convo in Electrical. It really adds a lot and gives the game a much different feeling. The first person perspective also makes the whole game way more thrilling. This all adds up to an experience where you really feel the presence of the rest of the crew and run-ins are always tense.<\/p>"},"id":"d6b8d7d9-42d0-4f87-924d-c512fef9c0dd","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/COxvao5Il36kmPPK"],"src":"","alt":"The Infected creature attacks a player in Among Us 3D","caption":"","link":"","ratio":"","crop":"false"},"id":"4b6bdc84-464a-4fea-af74-ae582475297c","isHidden":false,"type":"imageBlock"},{"content":{"level":"h3","text":"How many iterations did The Infected go through and how did you come up with the final distinct look and SFX?","customid":""},"id":"645aac88-3e8f-4ed3-a2b3-6dac86f16baa","isHidden":false,"type":"headingBlock"},{"content":{"text":"Bryan:<\/strong> We had a bunch of concepts originally, but once we landed on the oozy look everything snapped together really quickly.<\/p>Ryan:<\/strong> We were heavily inspired by the Hide N Seek monster from Among Us. It's simple, it's sleek, it's perfect, really. So we wanted something Bean-like without a lot of complexity. It wasn't too long before we fell in love with our Infected<\/a> creature who we affectionately refer to as 'Tagatha'.<\/p>"},"id":"37c0c748-7a78-4eee-84c9-5dc65cd1440c","isHidden":false,"type":"textBlock"},{"content":{"link":"https:\/\/schellgames.com\/blog\/tag-mode-infected-among-us-3d","text":"Learn more about The Infected","class":"","id":""},"id":"f0855a0a-ad38-48d8-a8ad-f309a21693e1","isHidden":false,"type":"buttonBlock"},{"content":{"level":"h3","text":"Do you have a favorite moment of the development process?","customid":""},"id":"8f836570-a2b1-43d8-99cb-6988e57d0e26","isHidden":false,"type":"headingBlock"},{"content":{"text":"Bryan:<\/strong> Definitely when we first prototyped adding powers to Tag Mode.<\/p>Ryan:<\/strong> It is probably the prototyping and concept phase for a new event or role. It is super exciting to get in the game and see how we can twist the formula with a new mechanic.<\/p>"},"id":"f7b42429-2314-48f5-8d3b-91f35266ddb2","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/gNFLRTQow2yOsHUy"],"src":"","alt":"It is Wednesday my Beans","caption":"","link":"","ratio":"","crop":"false"},"id":"e7adc895-2446-4d5c-848e-ab4778e05a12","isHidden":false,"type":"imageBlock"},{"content":{"level":"h3","text":"Favorite hat\/skin\/glove outfit? What are you rocking?","customid":""},"id":"9958fb57-031f-4e52-8bed-392312aab7a3","isHidden":false,"type":"headingBlock"},{"content":{"text":"Bryan:<\/strong> I'm still staying loyal to my pink bean with ear muffs, but the frog skin is incredible and I might make the switch.<\/p>Ryan:<\/strong> I'm a Note to Self guy through and through (that's the DUM sticky note).<\/p>"},"id":"6ac416e1-9320-440c-8cd2-46dd137e7d5d","isHidden":false,"type":"textBlock"},{"content":{"level":"h3","text":"What is your favorite task?","customid":""},"id":"df8cedb2-b14d-4eb1-b2ce-1d78d91f8443","isHidden":false,"type":"headingBlock"},{"content":{"text":"Bryan:<\/strong> My favorite in Among Us 3D<\/em> is the reaction speed tester in medical. I'm always trying to get the quickest time, and it's a good gameplay tactic to ask people what their time was after they complete the task to see if you can identify an Impostor.<\/p>Ryan:<\/strong> We just added Card Swipe and it is now my favorite. I pretty frequently have double digit attempts...but I'm getting better.<\/p>"},"id":"9cb4c781-8e0c-4caf-a179-2dc063066e11","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/DKTVa1Sa0UXqCvtw"],"src":"","alt":"Teamwork Makes the Skeld Work","caption":"","link":"","ratio":"","crop":"false"},"id":"c7f6496c-8f7c-4e1a-96d9-4641749cfb64","isHidden":false,"type":"imageBlock"},{"content":{"level":"h3","text":"Are you a good Impostor?","customid":""},"id":"f3e7c635-4e97-4862-8146-d641dcd9918d","isHidden":false,"type":"headingBlock"},{"content":{"text":"Bryan:<\/strong> Not with the Devs anymore...they all know my tells!!! <\/p>Ryan:<\/strong> No, no I'm not. I can weave a tangled web of lies but I can't seem to get a kill without someone walking in seconds later.<\/p>"},"id":"3fc35e62-659c-4304-9529-c330a2a46520","isHidden":false,"type":"textBlock"},{"content":{"level":"h2","text":"Meet Bryan and Ryan at PAX East","customid":""},"id":"c13ca666-6117-4b32-9737-df4d29fa978a","isHidden":false,"type":"headingBlock"},{"content":{"text":"Have more burning questions about Among Us 3D<\/em> for our dev team? You're in luck, because Bryan and Ryan will both be at our PAX East booth<\/a> May 8-11, 2025. That's right; you can demo Among Us 3D<\/em> as you chat with the people who helped bring it to life.<\/p>"},"id":"c4111520-dd61-44b6-ac07-2297f3669e14","isHidden":false,"type":"textBlock"}]