[{"content":{"location":"kirby","image":["file:\/\/1kL89kg9O1Rl16Wu"],"src":"","alt":"","caption":"Commit Grand Theft Spaceship in Retro Shooter Enemy Mind","link":"","ratio":"","crop":"false"},"id":"e2c1e815-6b28-40ea-b8b0-d9077bf455f0","isHidden":false,"type":"imageBlock"},{"content":{"text":"PITTSBURGH, Pennsylvania (May 26, 2014) \u2013 Games like Gradius<\/em> put side-scrolling shooters on the map. Games like Luftrausers<\/em> keep the genre alive and kicking. But with Enemy Mind<\/em>, the old dog that is the shmup genre has learned a new trick\u2026letting the player take over ANY (yes, any) enemy ship in the game, whenever they want.<\/p>Indie PC title Enemy Mind<\/em>, which won Best in Play at GDC 2014<\/a>, follows the dark survival story of a formless being of pure psychic energy (the player) that must jump from ship to ship to survive. With no weapons of his own, the player must utilize the unique weapons and abilities of the game\u2019s 20+ controllable ships to stay alive. But in this dynamic environment, the player has to switch ships in a heartbeat when his current ship runs out of ammo, or is on the brink of death.<\/p>\u201cJumping to a new ship completely changes everything about the game\u2026 and you can do it anytime you want,\u201d says Lead Developer Mike Traficante of Schell Games. \u201cEvery new enemy presents not just a new challenge, but a new opportunity.\u201d<\/p>\u201c\u2026But they never stop, so they\u2019re mostly a new challenge,\u201d he adds with a smile.<\/p>Even with its unique mechanics, Enemy Mind<\/em> remains retro to the core. It features 2D arcade style graphics and chip-emulated music. The game was born during an internal game jam Schell Games hosts every September. After Traficante\u2019s rough prototype turned into an office hit, the studio created a team dedicated to bringing Enemy Mind<\/em> to its full potential.<\/p>\u201cDuring Jam Week, I completely fell in love with the game,\u201d states Traficante, who claims he would have continued making the game in his basement had Schell Games not continued its development. \u201cI was thrilled to be given the opportunity to make it professionally with such a talented team. The game has turned out far better than I imagined.\u201d<\/p>Since then, the team has fleshed out Enemy Mind<\/em> with 8 levels and over 70 waves of challenges. And as if taking over the AI\u2019s ships wasn\u2019t enough, Enemy Mind<\/em> boasts a multiplayer mode where up to four players can fight through levels on the same computer, competing for points and even stealing ships from one another. The yelling that results from players stealing each other\u2019s ships led to the Schell Games\u2019 booth at PAX East being one of the noisiest at the expo.<\/p>Enemy Mind<\/em> is currently available on Steam Early Access<\/a> for $9.99, but will be officially released on June 6, 2014. To celebrate the launch, the game will be on sale for a limited time.<\/p>For more information, download the Enemy Mind<\/em> press kit<\/a>, visit the game's page<\/a>, or email Schell Games\u2019 Director of Marketing Jill Sciulli<\/a>.<\/p>"},"id":"df5e53e3-7901-4b36-b05d-2e91748c2e7c","isHidden":false,"type":"textBlock"}]