[{"content":{"text":"GDC is the game industry's premier professional event, championing game developers and the advancement of their craft. Several Schell Games team members and gaming experts will be giving talks at this year's conference on a wide range of topics, including:<\/p>Designing the VR Cinematics of 'I Expect You To Die 3'<\/strong><\/a> | Monday, March 18<\/strong>Journey alongside Joey Ziolkowski, a Level Lead from I Expect You To Die<\/em> 3<\/em>'s development team, on a mission to uncover the secrets of crafting captivating set pieces in virtual reality. Uncover techniques to balance high stakes without creating frustrating challenges, and find out how designers lead players to cleverness during climatic story moments.<\/p>A VR Comfortable Car Chase? Motion Comfort in 'IEYTD3'<\/strong> <\/a>| Tuesday, March 19<\/strong>This talk from Schell Games' Chance Lytle details how the I Expect You To Die 3<\/em><\/a> team fulfilled the fantasy of a car chase without alienating their core players\u2014or worse, making them motion sick. It walks through challenges and assumptions of motion comfort in alpha, corresponding solutions in beta, and describes best practices found along the way.<\/p>Alpha Puzzles + Shipped Solutions: Exploring Design Direction Across a Project<\/strong><\/a> | Wednesday, March 20<\/strong>Using footage from the alpha and final builds of the game, I Expect You To Die 3<\/em> Design Director Francisco Souki walks attendees through the design work of taking a level from halfway-done to final in this presentation. \"Before-and-after\" comparisons illustrate specific solutions, and Francisco shares details on defining and directing the processes used to identify the problems to solve with the alpha build, and how to work with the team to define a plan for solutions.<\/p>The Future of MR Experiences: Everything You Ever Wanted to Know About Building for Mixed Reality<\/strong><\/a> | Wednesday, March 20<\/strong>Join Schell Games CEO, Jesse Schell, in a Meta presented talk that explores the next frontier of immersive simulation technology. In this talk, Jesse brings uses his thirty years of VR and AR experience to illustrate where this technology is now, where it is headed, and how by understanding the psychology of mixed reality you can successfully avoid pitfalls and invent the future of gaming.<\/p>Too Much Playtesting? 5 Gamed in the Top 50 Say \"No\"<\/strong><\/a> | Thursday, March 21<\/strong>In this talk, Principal Design Manager Francisco Souki and Playtest Coordinator Fiona Cahill explain why Schell Games conducted so many playtests of I Expect You To Die 3<\/em>, how a high number of playtests, and the resulting high volume of feedback, were managed, and how all of this was harnessed to create a better game.<\/p>AI-Assisted Player Support in the 'Among Us VR' Community<\/strong><\/a> | Friday, March 22<\/strong>Join Schell Games' Senior Player Support Specialist Laura Norwicke Hall to learn about the holistic effort to keep players safe through in-game features, AI-based tools, and human moderation. Hear about what worked, what didn't, and how we've evolved efforts along the way.<\/p>Registration<\/a> is currently open. We hope to see you there!<\/p>"},"id":"5f35b83e-8147-4c80-bc2e-d0e352b91076","isHidden":false,"type":"textBlock"}]