[{"content":{"text":"GDC<\/a> is the game industry's premier professional event, championing game developers and the advancement of their craft. Schell Games is honored to have several team members, including our CEO, giving talks at this year's conference on a wide range of topics, including:<\/p>Independent Games Summit: Fostering a Culture of Clear Communication in Game Dev<\/strong><\/a> | Ziyad Duron (Advanced Game Designer)<\/strong>Monday, March 17 | 4:40pm - 5:10pm | Room 2005, West Hall<\/em>What separates a good studio from a great one? In this panel, industry veterans Akash Thakkar, Jess Erion, Ryan Ike, Ziyad Duron, and Charlie Harper explore the deceptively complex answer to this question: communication. They demonstrate techniques for clear cross-disciplinary dialogue, avoiding jargon, and leveraging audio\/visual examples for enhanced understanding.<\/p>Future Realities Summit: A New Kind of 'House Party': Designing for Multiplayer MR<\/strong><\/a> | Joey Ziolkowski (Advanced Designer)<\/strong>Tuesday, March 18 | 1:20pm - 1:50pm | Room 2002, West Hall<\/em>Join the development team behind Party Versus<\/em><\/a>, a groundbreaking multiplayer Mixed Reality game from Schell Games and Oculus Studios where living rooms are connected across the world for the ultimate house party. Mar\u00eda and Joey share their experience uncovering a brand new design space, understanding its potential, and designing interactive features that teach players about these new concepts in a fun and concise way. Discover approaches to \"find the fun\" in emerging technologies, and unlock design tips to help communicate these ideas effectively to players.<\/p>Audio Summit: Bringing the Party Home: Designing Audio for Mixed Reality<\/strong><\/a> | Crystal Lee (Game Studio Artist)<\/strong>Tuesday, March 18 | 3:00pm - 3:30pm | Room 3024, West Hall<\/em><\/strong>In the Partyverse, we bring the party to you! Join Crystal Lee, Audio Lead, for a deep dive into the audio development of the new mixed reality multiplayer title from Oculus Studios and Schell Games, Party Versus<\/em><\/a>. What are the specific design and mixing challenges that arise at the intersection of MR and multiplayer, and how do you approach developing audio in a new medium, on new technology? The bouncer's nice, the music's popping, and the vibes are good \u2013 come hang out and learn about some of the specific techniques used on Party Versus<\/em> and the guiding principles behind them.<\/p>Stories of Studio Stability<\/strong><\/a> | <\/strong>Jesse Schell<\/strong><\/a> (CEO)<\/strong>Wednesday, March 19 | 2:00pm - 3:00pm | Room 312, South HallThursday, March 20 | 2:00pm - 3:00pm | Room 306, South Hall<\/em><\/strong>Layoffs are the bane of the game industry. And while some studios lay off developers frequently, some studios have managed to avoid that painful and drastic step. How do they do it? Is it just luck, or is there more to it than that? In this roundtable, developers who have been on teams that have found ways to avoid layoffs are invited to tell the stories of how they managed this rare feat. The roundtable will be led by Jesse Schell, CEO of Schell Games, a team of over 150 developers that has had zero layoffs in its 22 year history.<\/p>Game Studio Principles: A Case Study<\/strong><\/a> | <\/strong>Jesse Schell<\/strong><\/a> (CEO)<\/strong>Friday, March 21 | 10:00am - 11:00am | Room 2006, West Hall<\/em><\/strong>Every game studio is driven by core principles, but those principles are not always clearly stated, often because leaders are afraid they will seem like corporate doublespeak or inauthentic cheerleading. But clearly stated principles can strengthen a studio by creating clear communication about what is actually important. In this talk, Jesse Schell, the author of The Art of Game Design, will show the benefits you can gain by clearly defining your mission statement, core values, key principles, and top priority. As examples, the 18 principles that have helped Schell Games thrive for over twenty years will be revealed and discussed for the first time.<\/p>Local Game Community Organizers Roundtable<\/strong><\/a> | Daniel Lin (Senior Artist)<\/strong>Friday, March 21 | 11:30am - 12:30pm | Room 312, South Hall<\/em><\/strong>The Local Game Community Organizes roundtable is for people who are currently organizing events and communities in their areas for independent or professional game developers or people who are looking to start a game developer community. Organizing events and meetups for your local game development community can be a fun and rewarding experience that creates lasting friendships and memories for both organizers and participants. This roundtable invites games industry community organizers of all experience levels to come together, meet one another, learn from each other's experience in building and growing their respective communities and forming the basis for a support network for organizers around the world.<\/p>Registration<\/a> is currently open. We hope to see you there!<\/p>"},"id":"f134da79-0880-4aa3-a389-a48533dac5af","isHidden":false,"type":"textBlock"}]