[{"content":{"text":"Principal Designer Shawn Patton<\/a> wrote an article for Gamasutra<\/a> about designing the 'First Class' update for our VR escape-the-room game, I Expect You To Die<\/a><\/em>. In the article, Shawn covers why the level was created in the first place, how to brainstorm on a budget<\/a>, and how to value voice-over and QA work without breaking the bank.<\/p>"},"id":"d4f954ac-34bb-434b-8a5b-b7081e5c36f3","isHidden":false,"type":"textBlock"}]