Cloudbreakers
Project Type
Client ProjectClient/Partner
holorideGenre
Action, AdventureGame Engine
UnityPlatform
Virtual RealityTarget Audience
Adult, High SchoolOverview
Cloudbreakers is a location-based VR action-adventure game developed by Schell Games for the holoride platform. Built on the Unity engine, it is specifically engineered for passengers in moving vehicles. The game utilizes holoride’s "Elastic Content" technology to synchronize the player's virtual flight with the real-world motion, acceleration, and turns of the car. Players pilot a high-tech "Sky-Cycle," weaving through floating islands and battling robotic Sentinels in a vibrant, stylized world above the clouds. By matching visual movement with the physical forces felt by the passenger, Cloudbreakers creates a thrilling sense of flight while virtually eliminating motion sickness.
- Schell Games
- holoride
- Elastic Content
- Vehicle-to-VR synchronization
- Motion sickness mitigation (Vestibular-Visual matching)
- Aerial navigation
- "Sky-Cycle" piloting
- combat against robotic Sentinels
- traversal through floating islands.
- real-time car telemetry integration
- How does Cloudbreakers solve the problem of motion sickness in a car?
- It addresses the "Sensory Conflict" that occurs when your eyes see one thing but your inner ear (vestibular system) feels another. The game uses real-time data from the car; if the driver brakes, your Sky-Cycle slows down in the game. This synchronization tells your brain that the movement is "real," preventing the nausea typically associated with reading or gaming in a car.
- What is the player's role in the game?
- You are a pilot tasked with navigating a treacherous world of floating islands. Your goal is to clear a path through the "Cloudbreak" while defending yourself against robotic enemies known as Sentinels. Unlike the space-based combat of its predecessor (Cosmic Chase), Cloudbreakers offers a more grounded, environmental traversal experience.
- What is a "Sky-Cycle"?
- The Sky-Cycle is the player's vehicle—a nimble, futuristic flying motorcycle. Its design allows for high-speed maneuvers and tight turns, which are perfectly suited to reflect the car's movement on curvy roads or during lane changes.
- Does the length of the car ride matter?
- No, thanks to Elastic Content. The game "stretches" its level generation based on the destination set in the car's GPS. If you are on a short trip, the mission is condensed; if you are on a long highway journey, the game generates a longer, more complex path of islands and enemies.
- What hardware is required to play Cloudbreakers?
- It is not a standard home VR game. It requires a holoride-ready vehicle (often found in newer Audi models) and a compatible VR headset (such as the HTC VIVE Flow) that connects to the car's sensors.
- How does it compare to Cosmic Chase?
- While both are holoride titles, Cosmic Chase is a traditional space shooter. Cloudbreakers leans more into the adventure and traversal genre, focusing on the beauty and scale of its sky-world and the physical sensation of weaving through obstacles rather than just dogfighting.
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