[{"content":{"text":"Jesse Schell, CEO of Schell Games, will be delivering the Exhibition Keynote<\/a> at CHI PLAY 2025<\/a> when the conference comes to Carnegie Mellon University Oct. 13-16, 2025. Registration<\/a> is available for online and in-person attendees.<\/p>The Annual Symposium on Computer-Human Interaction in Play (CHI PLAY) is the international and interdisciplinary conference (by ACM SIGCHI) for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). <\/p>The conference aims to highlight and foster discussion of current high quality research in games and HCI as the foundation for the future of digital play. The conference features streams that blend academic research papers, masterclasses, interactive play demos, student game design competition, poster session and industry insights.<\/p>More on Jesse's keynote:<\/p>"},"id":"e10f2de0-36b3-4a44-bfe8-fe5491e50aca","isHidden":false,"type":"textBlock"},{"content":{"level":"h2","text":"News from the Future: Videogames from 2026 to 2035","customid":""},"id":"c12aa303-9908-48d7-89f2-b89224122b69","isHidden":false,"type":"headingBlock"},{"content":{"text":"New technologies are poised to make big changes in the world of videogames. VR, AI, and even robotics will have meaningful impacts on the way that people play. In this talk, Jesse Schell will use technological trends and psychological realities to make concrete predictions about how videogames for both entertainment and education will evolve over the next ten years.<\/p>Jesse Schell is the founder and CEO of Schell Games, a leading game development studio behind award-winning titles like Among Us 3D<\/em>, I Expect You To Die<\/em>, and Happy Atoms<\/em>. He is also Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University and the author of T<\/em>he Art of Game Design: A Book of Lenses<\/em><\/a>. A former Disney Imagineer and chair of the IGDA, Jesse is widely recognized for his contributions to both educational and entertainment games, and for his visionary insights into the future of interactive technology.<\/p>"},"id":"b613f0be-8508-4592-a334-4da4499f01df","isHidden":false,"type":"textBlock"}]