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The Lens of Juiciness

August 4, 2025 · insights

The Lens of Juiciness showing a ripe peach

  • Is my interface giving the player continuous feedback for their actions? If not, why not?
  • If second-order motion created by the actions of the player? Is this motion powerful and interesting?
  • Juicy systems reward the player many ways at once. When I give the player a reward, how many ways am I simultaneously rewarding them? Can I find more ways?

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Screenshot of Tower Wizard

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