
- If a game is in virtual reality (VR), it’s important to include systems to support reducing simulation sickness during continuous locomotion (e.g. vignetting) or mechanics to bypass locomotion (e.g. teleportation)
- The game allows adjustment of the relative volume of audio (vo, sfx, music, etc.)
- If the game contains mature content, the game clearly telegraphs the inclusion of any mature content or difficult themes upfront

- The game's difficulty can be adjusted
- The game includes tutorials
- The game includes a way to practice without failure, such as a practice level or sandbox mode
- The game provides reminders about current objectives during game
- If using VR/AR or physical space, the game provides adjustments to the height of important objects to accommodate players of differing heights
- The game can comfortably accommodate both left-handed or right-handed players (consider controls, UI, and game-world layout)
- The game can accommodate players being seated in a chair or wheelchair
- If in VR, the game does not require players to carry objects in both hands





