[{"content":{"text":"Ahem. Is this thing on? Can everyone see all 954 slides? Right. Let us proceed. Professor Beanbus Percibean Airlock Brian Bumblebean (adjunct) has ascended the podium once again.<\/p>"},"id":"1c6c89cc-ecb4-4475-9d12-058f29423ede","isHidden":false,"type":"textBlock"},{"content":{"location":"kirby","image":["file:\/\/61ee4grfwmph0z8a"],"src":"","alt":"Professor Beanbus Percibean Airlock Brian Bumblebean is a yellow Crewmate bean wearing a powdered wig","caption":"","link":"https:\/\/schellgames.com\/media\/pages\/blog\/among-us-3d-101-hub\/276f04614b-1758284256\/everything-u-need-2-know.png","ratio":"","crop":"false"},"id":"086e4177-ebef-4104-ab05-a8f57286d76a","isHidden":false,"type":"imageBlock"},{"content":{"text":"As your go-to lecturer on Among Us 3D<\/em><\/a> and Among Us 3D: VR<\/em>, it has come to my attention that many of you require a rudimentary refresher on roles. In the common tongue: knowing what to do and when in the game.<\/p>Ah, but there's so many interwoven roles, which makes for thesis-worthy topics like the intricate dance of trust and betrayal, the Freudian undertones of the \"Impostor\" archetype, the Sisyphean nature of \"tasks.\" It all weaves together to form the rich tapestry of Bean interaction.<\/p>Therefore, I have deigned to produce a definitive, albeit cursory, examination of the various roles, or \"archetypes,\" that one may encounter while exploring the vast emptiness of space. Let us proceed with the requisite intellectual rigor:<\/p>"},"id":"759b4a2c-0838-454d-b785-f9afddf7af8c","isHidden":false,"type":"textBlock"},{"content":{"level":"h3","text":"The Crewmate","customid":""},"id":"0e1592e9-0a99-4045-8f20-f5bc40a4caef","isHidden":false,"type":"headingBlock"},{"content":{"location":"kirby","image":["file:\/\/aodbxt49exx0gkub"],"src":"","alt":"The humble Crewmates from Among Us ","caption":"","link":"","ratio":"","crop":"false"},"id":"68884984-960a-450d-b739-e133b86071e5","isHidden":false,"type":"imageBlock"},{"content":{"text":"Ah, the humble Crewmate. The baseline. The control group. The unremarkable, yet statistically significant, majority. These diligent little beings are the bedrock of this society, tasked with the unheralded burden of, well, \"tasks.\" Their existence is a poignant commentary on the thankless toil of the common man, a struggle against the encroaching chaos of the universe, and, more pressingly, the Impostor. <\/p>The Crewmates' strength are in their numbers, toiling together for victory by either completing all of their assigned tasks or voting out all of the dreaded Impostors.<\/p>"},"id":"38e04404-23b1-46a5-9131-90bf3a872c34","isHidden":false,"type":"textBlock"},{"content":{"text":"Default \"Good Guys\"<\/li>Complete Tasks or Eject Impostors to win<\/li>No special attributes or abilities<\/li>Being targeted by Impostors or Infected<\/li>Become Ghosts (or Guardian Angels) when killed or ejected<\/li>Allied with Engineers, Vigilantes, Guardian Angels<\/li><\/ul>"},"id":"261a2485-58ed-471c-9ae1-6f7f8c6533df","isHidden":false,"type":"listBlock"},{"content":{"level":"h3","text":"The Impostor","customid":""},"id":"dc4ba933-6218-499f-a83c-0bf071451542","isHidden":false,"type":"headingBlock"},{"content":{"location":"kirby","image":["file:\/\/knt0rthi8zpd3rt4"],"src":"","alt":"Impostor chalk drawing from Among Us 3D","caption":"","link":"","ratio":"","crop":"false"},"id":"d515c395-8ff2-48cb-99d9-4c4dd36013d1","isHidden":false,"type":"imageBlock"},{"content":{"text":"The antagonist. The variable. The agent of chaos. The Impostor is a fascinating case study in deception and subterfuge. They are, to put it in Millennial speak, the \"baddies.\" Their raison d'\u00eatre is to sow discord, to eliminate the Crewmates, and to generally make a nuisance of themselves. Their path to victory is via dwindling the numbers of Crewmates via direct action or indirect accusation until their numerical superiority makes them...inevitable. <\/p>A truly fascinating psychological profile, if you're into that sort of thing. Which I am, of course. For purely academic reasons.<\/p>"},"id":"8f129d31-c6e6-415c-87d6-8c12beaabe0d","isHidden":false,"type":"textBlock"},{"content":{"text":"Default \"Bad Guys\"<\/li>Take out Crewmates to win<\/li>Can use Vents to hide or move around the map more efficiently<\/li>Can Sabotage various aspects of the map, such as doors or oxygen<\/li>Does not have Tasks to complete (but can fake it!)<\/li>Become Ghosts when killed or ejected<\/li>Allied with Wraiths<\/li><\/ul>"},"id":"77a4233b-0c34-414b-9585-048549cefee7","isHidden":false,"type":"listBlock"},{"content":{"level":"h3","text":"The Ghost","customid":""},"id":"4dfdc892-d11c-456b-8ecd-f23b578894ab","isHidden":false,"type":"headingBlock"},{"content":{"location":"kirby","image":["file:\/\/hfxyf0lh6wszgcts"],"src":"","alt":"Ghost from Among Us 3D","caption":"","link":"","ratio":"","crop":"false"},"id":"ccf7d500-5db9-481a-a069-da42cedaf457","isHidden":false,"type":"imageBlock"},{"content":{"text":"We must now address the... post-corporeal<\/em> state of existence known simply as the Ghost. This is not so much a role one chooses, but a condition thrust upon the unfortunate participant following a fatal encounter with an Impostor or the fickle whims of mob justice. <\/p>The Ghost exists as an ethereal observe. They are a case study in liminality - no longer a participant in the corporeal sphere, yet not entirely removed from its machinations. These spectral entities are invisible to the living, their silent screams and frantic warnings unheard, a poignant metaphor for the frustration of the unheard intellectual. Curiously, they can continue their mundane \"tasks,\" a testament to a work ethic that transcends even death itself.<\/p>"},"id":"012de2b6-137f-417e-b86b-3f9da5944d3f","isHidden":false,"type":"textBlock"},{"content":{"text":"Default \"Dead Bean\"<\/li>Cannot be seen or heard by living Beans<\/li>Can be seen and heard by other Ghosts, Guardian Angels, or Wraiths<\/li>Do not have the ability to Vote<\/li>Crewmate Ghosts can still complete Tasks to achieve victory<\/li>Impostor Ghosts can still Sabotage to assist their Impostor allies<\/li>Can be allied with Crewmates or Impostors<\/li><\/ul>"},"id":"71d46dd5-b3c4-4058-81ef-3bc153be31d7","isHidden":false,"type":"listBlock"},{"content":{"level":"h3","text":"The Engineer","customid":""},"id":"070203ea-9c84-43d0-97ef-243e69dfaf93","isHidden":false,"type":"headingBlock"},{"content":{"location":"kirby","image":["file:\/\/b2x37ktxmwaiigzp"],"src":"","alt":"Engineer using a vent in Among Us 3D","caption":"","link":"","ratio":"","crop":"false"},"id":"ce92ff9b-21bd-4511-ba71-fa5ad6a0c909","isHidden":false,"type":"imageBlock"},{"content":{"text":"A most curious deviation from the Crewmate norm. The Engineer is a Crewmate with a penchant for... unorthodox methods of transportation. Specifically, the ventilation shafts. While the common Crewmate is bound by the rigid laws of bipedal locomotion, the Engineer scoffs at such limitations. <\/p>The Engineer's ability to \"vent\" makes them both a valuable asset and a prime suspect for the less discerning Crewmates. Will the ends justify the means? That's up to how much you trust the Crewmate beside you.<\/p>"},"id":"ded7e0d2-4de4-4e9a-b28b-8559ded47f32","isHidden":false,"type":"textBlock"},{"content":{"text":"Maintenance Crew \"Good Guys\"<\/li>Complete Tasks or Eject Impostors to win<\/li>Can use Vents to hide or move around the map more efficiently<\/li>Being targeted by Impostors<\/li>Become Ghosts (or Guardian Angels) when killed or ejected<\/li>Allied with Crewmates, Vigilantes, Guardian Angels<\/li><\/ul>"},"id":"35369a87-41bf-4e9e-9833-b69458e2058a","isHidden":false,"type":"listBlock"},{"content":{"level":"h3","text":"The Vigilante","customid":""},"id":"1c322f25-d9e4-4c77-b889-e8fb24a9d594","isHidden":false,"type":"headingBlock"},{"content":{"location":"kirby","image":["file:\/\/qpcz2iwroy388hkl"],"src":"","alt":"Superhero Vigilante role from Among Us 3D","caption":"","link":"","ratio":"","crop":"false"},"id":"549f3e7e-5ca3-4dd5-8580-6ad1a35e6939","isHidden":false,"type":"imageBlock"},{"content":{"text":"A self-proclaimed arbiter of justice! The Vigilante is a Crewmate who has taken the law into their own hands, a rogue agent operating outside the established social contract of the game. They possess the singular, and frankly alarming, ability to eliminate another player. <\/p>Of course, should they err in their judgment and dispatch a fellow Crewmate, they will suffer the consequences. A cautionary tale about the dangers of unchecked power, and a stark reminder that justice is, at best, a messy business.<\/p>"},"id":"f3ef2548-4274-424e-9eba-533d07593e79","isHidden":false,"type":"textBlock"},{"content":{"text":"Anti-Hero \"Good Guys\"<\/li>Complete Tasks or Eject \/ Kill Impostors to win<\/li>Can use Kill ability... on ANY bean<\/li>Being targeted by Impostors<\/li>Become Ghosts (or Guardian Angels) when killed or ejected<\/li>Allied with Crewmates, Engineers, Guardian Angels<\/li><\/ul>"},"id":"efa006b7-29c5-4af7-aa42-4baecebf345e","isHidden":false,"type":"listBlock"},{"content":{"level":"h3","text":"The Infected","customid":""},"id":"82addfcc-cf2f-41d4-a2b5-3a818baf3567","isHidden":false,"type":"headingBlock"},{"content":{"location":"kirby","image":["file:\/\/glvnbvequlszs6zv"],"src":"","alt":"A gathering of Infected from Among Us 3D","caption":"","link":"","ratio":"","crop":"false"},"id":"a747e1d2-0b1e-422c-8b86-e87a02f0209b","isHidden":false,"type":"imageBlock"},{"content":{"text":"A truly terrifying contagion. The Infected is a perversion of the Crewmate's very being, a walking, oozing vector of violence. This role turns the game on its head, transforming the social deduction element into a frantic scramble for survival. One touch from the Infected, and a Crewmate is converted to their cause. <\/p>It's the classic children's game of tag taken to the extreme! A chilling demonstration of exponential growth and the fragility of societal cohesion.<\/p>"},"id":"1e8351ce-b4bb-4930-8e6f-e59cb47131e5","isHidden":false,"type":"textBlock"},{"content":{"text":"Tag Mode \"Bad Guys\"<\/li>Infect all Crewmates to win<\/li>Slower moving than Crewmates, but grow faster with each Infected<\/li>Does not have Tasks to complete and does not need to fake it<\/li>Cannot be killed or ejected<\/li>Allied with other Infected<\/li><\/ul>"},"id":"3db15cfd-8cd6-49f5-87cd-4e683528d005","isHidden":false,"type":"listBlock"},{"content":{"level":"h3","text":"The Guardian Angel","customid":""},"id":"26a28d9a-793d-45f6-8a41-7c8ea8d77a5e","isHidden":false,"type":"headingBlock"},{"content":{"location":"kirby","image":["file:\/\/uzcp3vxshcoa3xtr"],"src":"","alt":"Guardian Angel role from AU3D","caption":"","link":"","ratio":"","crop":"false"},"id":"1b3d26f8-0fd7-49bf-9f9c-8693cb1de269","isHidden":false,"type":"imageBlock"},{"content":{"text":"A post-mortem paranormal entity with a surprisingly vested interest in the corporeal realm. When a Crewmate meets an untimely demise early in the game, they may return as a Guardian Angel, a spectral being with the ability to protect the living. A fascinating case of life after death, and one where the theological implications are just beginning to be studied.<\/p>"},"id":"4969f388-77b1-483f-beed-0d8205de41a2","isHidden":false,"type":"textBlock"},{"content":{"text":"\"Good Guy\" \"Dead Bean\"<\/li>Can use Protect to temporarily shield a living Crewmate from being killed<\/li>Cannot be seen or heard by living Beans<\/li>Can be seen and heard by other Ghosts, Guardian Angels, or Wraiths<\/li>Can still complete Tasks to achieve victory<\/li>Allied with Crewmates, Engineers, Vigilantes<\/li><\/ul>"},"id":"f79020fe-3cab-4ddb-94cf-7256fd1e9e1a","isHidden":false,"type":"listBlock"},{"content":{"level":"h3","text":"The Wraith","customid":""},"id":"7dc84ef8-3e8b-46d9-b096-509b7bb0e6e2","isHidden":false,"type":"headingBlock"},{"content":{"location":"kirby","image":["file:\/\/u01hd8i334k3kq9e"],"src":"","alt":"Wraith role from Afterlife in Among Us 3D","caption":"","link":"","ratio":"","crop":"false"},"id":"ae8bcdcf-23cf-407a-af6b-15ac32870a14","isHidden":false,"type":"imageBlock"},{"content":{"text":"Another spectral entity, but with a more... malevolent modus operandi. The Wraith works with the Impostor, but gains their nefarious powers only after death. A ghost with a grudge, if you will. <\/p>Able to kill Crewmates from beyond the pale, the Wraith can quickly turn the odds in favor of the Impostors. Your only defense is the Guardian Angel's shield ability and a musical warning to the Crewmates that a Wraith is near. Sleep tight, Beans!<\/p>"},"id":"2c5e5f4d-3bce-4e0b-bb9b-61fdd4c349fa","isHidden":false,"type":"textBlock"},{"content":{"text":"\"Bad Guy\" \"Dead Bean\"<\/li>Take out Crewmates to win<\/li>Can use Vents to hide or move around the map more efficiently while living<\/li>Can Sabotage various aspects of the map, such as doors or oxygen<\/li>While living, can \"Become Wraith\" to die and unlock the ability to Kill Crewmates<\/li>Cannot be seen by or talk to living Beans, however emits a foreboding sound when in the same room<\/li>Can be seen and heard by other Ghosts, Guardian Angels, or Wraiths<\/li>Does not have Tasks to complete<\/li>Allied with Impostors<\/li><\/ul>"},"id":"c448d194-7623-43b9-bfce-7e1b1fc24b69","isHidden":false,"type":"listBlock"},{"content":{"text":"And there you have it. A brief, yet I trust, insightful, overview of the roles in Among Us 3D<\/em>. I trust this has been an edifying experience for all of you. Now, if you'll excuse me, I have a grant proposal to write on the semiotics of cartoon hats in online social spaces. Class dismissed.<\/p>"},"id":"ac6ff737-e599-4ecd-92d3-cb132170a072","isHidden":false,"type":"textBlock"}]