- What questions does my game put into the player’s mind?
- What am I doing to make them care about these questions?
- What can I do to make them invent even more questions?


- Is this an RPG, how do I get stronger if I don't fight anyone?
- Why is Toriel being so nice... is she hiding something?
- When did this turn into a dating sim?
- Why is this flower trying to kill me?



- What is my unique hook: Give players a question that subverts their expectations.
- Does my game have empathetic elements: Make them care about the characters who hold the answers.
- Am I overexplaining: Don't lore dump everything. A world that feels bigger than its code is a world people will return to for years.




