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The Curious Case of Undertale | Lens of the Month

January 23, 2026 · insights

  • What questions does my game put into the player’s mind?
  • What am I doing to make them care about these questions?
  • What can I do to make them invent even more questions?

The Lens of Curiosity | The Art of Game Design

Sans getting all existential in the game Undertale asking if anyone can be a good person

  • Is this an RPG, how do I get stronger if I don't fight anyone?
  • Why is Toriel being so nice... is she hiding something?
  • When did this turn into a dating sim?
  • Why is this flower trying to kill me?
Flowey turning evil and absorbinb souls in the game Undertale

Toriel presenting a slice of a piece to a sleeping Player Character at the end of the true pacifist route

Shot from the True Lab in Undertale where a mysterious figure believed to be W.D. Gaster appears

  • What is my unique hook: Give players a question that subverts their expectations.
  • Does my game have empathetic elements: Make them care about the characters who hold the answers.
  • Am I overexplaining: Don't lore dump everything. A world that feels bigger than its code is a world people will return to for years.
True Pacifist Route ending photo screenshot from Undertale

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