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VR Laboratory: Lessons from Virtual Reality R&D

By Marlena Abraham

November 7, 2017 · insights

  • Throwing stuff
  • Examining small objects
  • Interacting with characters that can move freely in the space around you
  • Giving an object to another character
  • Building/customizing an object out of pieces
  • Getting up close to objects in 6-DOF (six degrees of freedom) space
  • Designing small, polished surprises (gestures that cause an effect, easter egg character interactions, etc.)

  • Attaching stuff to your face (heads up displays, subtitles in VR)
  • Flying objects too close to your face, particularly near your eyes
  • Facing gameplay objects/characters away from you
  • Placing and rearranging tiny pieces
  • Anything that requires a high degree of fine motor skill

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