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Engineering a Super Spy in “I Expect You To Die”

September 15, 2025 · insights

Gif of a player tossing up and catching flare guns then shooting them around an office

Gif of a VR player grbabbing a cigar, putting it in their mouth and lighting it

Illustration of the use of raycasting to show how objects are made grabbable in IEYTD

IEYTD player in VR using telekines to grab two far away books and bring them to their hands

Tackling the depth perception issue using raycasts to ensure the reticle appeared where the player expected it

A look at Unity's collision tool setting up boundaries in the game

In-engine look at how objects are made interactable in IEYTD

IEYTD player in VR using a coffee mug to break through a pane of glass

Paint over showing how different surfaces were coded in IEYTD to give each a different audio interaction

Diagram showing how different surfaces produced different clips at various volumes based on the collision velocity

Diagram of the IEYTD room showing all of the areas a player could potentially drop an object behind

IEYTD player throwing a sandwich behind an object, showing an x-ray, and retrieving the object

Demonstration of a blind volume fading the screen to black

Gif of IEYTD showing a player opening a car middle console and retrieving items

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