[{"content":{"text":"John Pile, Principal Engineering Director at Schell Games, will be speaking at Unite 2025<\/a> in Barcelona, Spain. Unite's goal is to reconnect with the Unity community for two full days of learning, networking, and memorable experiences by showcasing inspiring stories, demos, sessions, annual Keynote, and more.<\/p>More information on Pile and his talk is available below:<\/p>"},"id":"30a4f0fa-8223-4663-a3e0-03cb5ad3eb8a","isHidden":false,"type":"textBlock"},{"content":{"level":"h3","text":"Debugging Multiplayer Mixed Reality Games with Unity Game Services","customid":""},"id":"ec67fa94-dd42-4e3f-81ef-e1330feed76c","isHidden":false,"type":"headingBlock"},{"content":{"text":"Join the engineering director of Party Versus<\/em>, a 2\u20134 player Mixed Reality party game for Quest, to see how custom tools built on Unity Game Services made multiplayer debugging\u2014and collaboration with an external QA team\u2014faster and more effective. <\/p>Learn how we captured headset logs, surfaced multiplayer-only issues, and streamlined bug reporting across sessions, turning elusive problems into actionable fixes. While demonstrated in an MR multiplayer context, these approaches can help improve debugging workflows for projects of any kind.<\/p>John Pile<\/a>, Principal Engineering Director, Schell GamesSession Date & Location: 2:45 - 3:45pm CET, Thursday, November 20, 2025 on Stage 5 (Level -1)Session Themes: Multiplayer gamesTarget Audience: Programmers, Designers, Quality Assurance Managers<\/p>"},"id":"39b3a33b-0797-4fb2-b7b9-9b73d8492b1d","isHidden":false,"type":"textBlock"},{"content":{"level":"h2","text":"More About John Pile","customid":""},"id":"608a1348-fcd9-4672-816d-a7a8cd456639","isHidden":false,"type":"headingBlock"},{"content":{"text":"John Pile Jr is a Principal Engineering Director at Schell Games<\/a> with over 20 years of experience in game and XR development. He has led engineering teams across a wide range of platforms, with recent releases including Party Versus<\/em><\/a> and Among Us 3D<\/em><\/a>. John specializes in building scalable systems, debugging workflows, and engineering practices that help teams ship ambitious interactive experiences.<\/p>"},"id":"8385fabc-108a-4113-952a-480045be158e","isHidden":false,"type":"textBlock"}]