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What We Learned | Puzzle Sculpt

February 18, 2026 · insights

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  • Packed with Content: 109 Puzzles, 55 Decorations that overdelivered on the contract
  • Agility: Small team was agile, able to pivot easily as scope, hardware, etc. changed
  • Morale: The team loved the game, morale stayed high
  • Teamwork: Working early and often with internal QA
Puzzle Sculpt MR screenshot showing digital fruit items in a physical kitchen

  • Hardware: Tough to make a game on hardware that isn't released yet
  • Playtesting: Couldn't use our normal playtesting methods
  • Localization: Translation of the tutorial into Arabic and Hebrew
Puzzle Sculpt MR screenshot showing gameplay puzzle-solving in a physical living room

  • Make it FOR Apple:
    • Work with! Don't try to use something built for another platform
    • Hidden gems within Apple Vision Pro (like casting shadows)
    • Fitting a game to a new device and their audience
  • A Great Team: Had great experiences with Apple QA and Marketing teams
Puzzle Sculpt MR screenshot showing a person petting a physical pet in-game

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