- Packed with Content: 109 Puzzles, 55 Decorations that overdelivered on the contract
- Agility: Small team was agile, able to pivot easily as scope, hardware, etc. changed
- Morale: The team loved the game, morale stayed high
- Teamwork: Working early and often with internal QA

- Hardware: Tough to make a game on hardware that isn't released yet
- Playtesting: Couldn't use our normal playtesting methods
- Localization: Translation of the tutorial into Arabic and Hebrew

- Make it FOR Apple:
- Work with! Don't try to use something built for another platform
- Hidden gems within Apple Vision Pro (like casting shadows)
- Fitting a game to a new device and their audience
- A Great Team: Had great experiences with Apple QA and Marketing teams





