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Making the Game You Wanna Play

By Henry Braun

June 16, 2026 · insights

  • Expansion - We’d like to expand the game to allow four players to battle against each other. It could be total madness, but sometimes total madness is a lot of fun.
  • Online Gameplay - The game is fun even when two players are sharing one computer to play it, but it’s certainly not an ideal situation. Once we feel that the core gameplay mechanics are solid, we’d like to work on online multiplayer options.
  • Tutorial AI levels - We want to further mitigate newbie frustrations by having an option of learning the basics in a series of matches against a computer player.
  • Player Co-op Mode vs AI - If we go through all the trouble to making an AI, why not play against it beyond the tutorials?
  • Victory conditions - In its current form, the game ends when one side is completely wiped out, but other victory conditions could make things even more interesting (and require a change of tactics, which is what this game is all about). What if each party had a leader who had to be protected? What about king of the hill matches? Or a match timer and sudden death mechanics?
  • Dynamic environments - What if casting an ice spell on a body of water caused it to freeze over? What if striking a tree with a lightning bolt could knock it down, creating a (potentially flaming) obstacle and crushing those who are beneath it as it falls? What if casting a fireball into a field of dry grass could start a brushfire that would continue to burn and spread?

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